Emi and Matt logo Emi and MattA home for two
Games

How Cooking Games Help Online Game Players Cook at Home

I cooked for a living for six years, so I came to cooking games as a sceptic. The first one I played seriously was Overcooked, and my honest reaction was that no real kitchen runs like that, and no real cook would put a raw fish on a plate...

Abstract illustration for How Cooking Games Help Online Game Players Cook at Home

I cooked for a living for six years, so I came to cooking games as a sceptic. The first one I played seriously was Overcooked, and my honest reaction was that no real kitchen runs like that, and no real cook would put a raw fish on a plate and send it out. Then I watched Bastian, who could barely boil pasta when we met, start reading recipes differently after a winter of playing cooking games. He began to think in steps and stations. That changed my mind, at least partly.

So this is a cook's view of what cooking games actually teach, what they get wrong, and how to turn an evening of play into better dinners at home.

What cooking games get right

The best cooking games are really games about order and timing. That happens to be the hardest thing to teach a new home cook, and games teach it surprisingly well.

Mise en place

In professional kitchens, mise en place means having everything chopped, measured and ready before you start cooking. Most beginners skip it, start frying the onions, then realise the garlic is still in its skin. Overcooked punishes that mistake within seconds: if you have not chopped the tomatoes before the pot is ready, the order fails. After a few evenings of failed orders, players start chopping first without being told. I have seen that habit move from the screen to our real chopping board.

Parallel tasks

A weeknight dinner usually means two or three things cooking at once: rice on one hob, a stir fry on another, something in the oven. Beginners do them one after another and serve everything lukewarm. Games like Cook, Serve, Delicious! train you to watch several timers at once and act on whichever is closest to done. That is the actual skill of getting a dinner on the table hot.

Reading a recipe as a sequence

Cooking Simulator, which is slower and more realistic, asks you to follow recipes step by step with real techniques and temperatures. It is dull as a game and decent as a teaching tool. Its main lesson is that recipes are sequences with dependencies, and you should read the whole thing before you touch a knife.

What they get badly wrong

Here is where my professional side gets grumpy. Cooking games simplify in ways that would ruin a real dinner.

  • No tasting. No game asks you to taste and adjust seasoning. In real cooking, salt and acid adjustments at the end make more difference than any technique.
  • Heat is binary. In most games a pan is either on or off. Real cooking lives in the difference between medium and medium-high, and in waiting for a pan to get properly hot before the meat goes in.
  • No resting. Steak in games goes straight from the pan to the plate. A real steak needs five minutes of rest or the juices end up on the board.
  • Speed over care. Overcooked rewards rushing. At home, rushing is how people cut themselves. I have a scar from my second year in catering that taught me this better than any game.

The games worth playing if you want to cook better

Not all cooking games are equal for this purpose. Here is how I would rank them by what they actually transfer to a real kitchen.

GameWhat it teachesReal kitchen value
Overcooked 2Prep first, communication, stationsGood for couples cooking together
Cook, Serve, Delicious! 3Juggling timers, memorising stepsGood for weeknight timing
Cooking SimulatorRecipe sequences, real techniquesDecent, but slow
Cooking MamaBasic knife and stirring motionsLow, mostly for children
VenbaFamily recipes, reading damaged recipe cardsLow on technique, high on curiosity

Venba deserves a separate mention. It is a short story game about an Indian family in Canada, and its puzzles involve rebuilding recipes from a mother's half-legible notes. It taught me nothing about technique, yet it sent both of us to cook idli for the first time, which no other game has managed.

Turning game night into a cooking night

The most useful thing we did was connect the two directly. Once a month we pick a dish that appears in a game we are playing and cook the real version together. A few that worked well:

  1. Onion soup from Overcooked. The game version is three onions in a pot. The real version takes 45 minutes of slow caramelising, which taught Bastian more about patience than any argument could.
  2. Pumpkin soup from Stardew Valley. Simple, cheap in autumn, and a good first recipe for a nervous cook.
  3. Idli from Venba. Harder than expected because the batter needs to ferment overnight. Our first batch was flat. The second was decent.

We cook these the way the game taught us to work: one person preps, one person cooks, and we call out what we are doing. It is Overcooked at a sensible speed, with tasting allowed. If you are cooking for two and worried about waste, the dishes above all scale down well, and our guide to cooking for two without wasting half the groceries covers how to shop for them.

A note for couples who cook together

Two people in a small kitchen is a real coordination problem, and cooking games are a fairly honest rehearsal for it. Our kitchen is about 2.5 metres long. When we both cook, we use the Overcooked rule: each person owns a station, and you announce before you move into the other person's space. "Behind you" is the most useful phrase we took from restaurant work, and it sounds just as natural at home.

We also learned which jobs suit whom. Bastian is slow at chopping but precise with timings, so he runs the hob. I prep. When we swap roles, dinner is 20 minutes later and slightly burnt. The game showed us that faster than the real kitchen did, because failure in a game costs nothing.

So, do cooking games make better cooks?

My honest answer: they make more organised cooks, not better ones. They teach order, timing and teamwork. They do not teach taste, heat control or care, and those are what make food good. Play the games for the habits, then cook real food for the rest. If you want more ideas for evenings in, our Kitchen Notes section is where the real recipes live.

OT
Odalys Trent

Odalys spent six years cooking for a catering company and now cooks for exactly two people, which turned out to be harder than cooking for eighty.

More posts by Odalys

More in Games