What PowerWash Simulator Taught Us About a Deep-Clean Saturday
Our flat is 54 square meters, and the first time we tried to deep clean all of it in one Saturday, it took 5 hours and 40 minutes. I know because I log everything, and I logged that too.

Our flat is 54 square meters, and the first time we tried to deep clean all of it in one Saturday, it took 5 hours and 40 minutes. I know because I log everything, and I logged that too. By hour four we were snapping at each other over whether the grout behind the kettle "counted." We finished, technically, but neither of us would have called the place clean, and we ordered takeaway because the kitchen felt too nice to use.
The fix came from an unlikely source. Odalys had been playing PowerWash Simulator in the evenings, and I started watching over her shoulder. After a couple of weeks I noticed she cleaned a whole virtual bungalow with more structure than we had ever brought to our real one. So we stole her method.
What the game actually asks you to do
PowerWash Simulator, made by the UK studio FuturLab and released in full in 2022, is exactly what it sounds like. You get a pressure washer and a dirty object, a van, a playground, a suburban house, and you clean it. There is no timer on the main jobs and no way to fail.
What makes it work is the feedback. Every object is broken into parts, a window frame, a gutter, a single fence panel, and each part has its own completion percentage. When a part reaches 100 percent it flashes and plays a satisfying little chime. A job summary shows the overall progress, so you always know whether you are at 63 percent or 97.
The washer also comes with interchangeable nozzles: a narrow 0 degree jet, plus 15, 25 and 40 degree fans. Wide nozzles clear big flat areas fast but barely touch stubborn grime. Narrow ones are slow but strong. Different dirt types respond to different soaps. Choosing the right tool for the surface is most of the skill.
Why our Saturday kept collapsing
Looking at my old log, the problem was not effort. It was that we had no definition of done and no order of operations. We would both start in the kitchen, one of us would wander off to wipe a skirting board, and we would end up re-cleaning the same counter twice because neither of us knew the other had already done it.
The game never lets that happen. A part is either finished or it is not, and the game tells you. Without that signal, real cleaning drifts toward whatever looks dirtiest in the moment, which is usually the thing you cleaned least recently, not the thing that matters most.
The "get to 100 percent" advice is a trap
PowerWash players talk a lot about the last one percent. You finish a job at 99.6 percent and spend twelve minutes circling the object looking for a tiny speck on the underside of a wheel arch. Plenty of players say the hunt is the fun part. For a real flat, it is where the afternoon goes to die.
We stopped aiming for perfect and started aiming for a checklist we wrote before starting. The oven interior is on the list every second deep clean, not every one. Behind the fridge is quarterly. The grout behind the kettle is on the list, permanently, because it was the source of the argument and we wanted to settle it.
A clean flat is a finished list, not a flawless surface.
How we run a deep clean now, borrowed from the game
We split the flat into zones the way the game splits a house into parts. Each zone has an owner and a short definition of done. Then we work wide to narrow, same as switching from the 40 degree nozzle to the 15.
- Clear and dust every surface first, all zones, top to bottom. This is the wide nozzle pass, fast and rough.
- Wet clean the big surfaces next: floors, counters, the shower walls. Still fast, still broad.
- Only then do detail work: grout, tap bases, the gap around the hob, door handles.
- Each of us walks the other's zones with the checklist and ticks items off. That is our version of the chime.
The cross-check in step four matters more than it looks. It replaced the vague "is it clean?" conversation with "is item seven done?", which is a question with an answer. We already do a smaller version of this in the weekly check-in that keeps us from arguing about chores, and it works for the same reason.
The numbers from six months of Saturdays
I kept logging. Here is what changed, roughly, across the first seven deep cleans with the new method compared with the three before it:
- Average time dropped from 5 hours 20 minutes to 3 hours 25 minutes.
- Re-cleaned surfaces, things one of us did that the other had already done, went from "constant" to about two per session.
- Our cleaning supply spending settled at around $11.80 a month once we stopped buying a new spray for every surface and kept four products instead of nine.
The product point is the nozzle lesson again. In the game you do not need forty soaps, you need the right three. We kept a degreaser for the hob, a bathroom cleaner, a general spray and a scrubbing paste. Everything else got used up and not replaced, which also freed half a cupboard under the sink.
I would be lying if I said every Saturday goes smoothly. The bathroom is still nobody's favorite zone, and we trade it monthly. But we have not ordered stress takeaway after a deep clean since March.
Where the game and the flat disagree
PowerWash Simulator is endlessly forgiving. Your arms never get tired, the water bill is zero, and nothing you spray gets damaged. Real surfaces do get damaged. Odalys, who spent six years in catering kitchens, points out that the scrub-hard-everywhere instinct the game rewards will strip the finish off a cheap laminate counter. Some surfaces want the gentle fan, always.
Co-op is also different. The game lets up to six people wash together online, and nobody ever argues about whose turn it is to do the toilet. If splitting the work itself is the sore spot, our earlier post on what online gaming taught us about splitting chores covers that side, and there are more game-and-home pieces in our games section.
Try this on your next cleaning day
Before you pick up a cloth, spend ten minutes writing a list for each room with no more than eight items, and agree out loud that the list is the definition of done. Clean wide first, details last, then swap and tick off each other's lists. Time it. If you beat your usual time by even half an hour, the list stays.
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